IronBear -> MURPHY’S LAWS OF COMBAT (8/9/2005 11:47:44 AM)
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MURPHY’S LAWS OF COMBAT You are not Superman. If it’s stupid, but works - it’s not stupid. Don’t look conspicuous - it draws fire. When in doubt, empty your magazine. Never share a foxhole with anyone braver than you are. Remember: - Your weapon was made by the lowest bidder. If your attack is going really well, it’s an ambush. No plan survives the first contact intact. All 5-second grenade fuses will burn out in 3 seconds. Try to look unimportant. The enemy may be low on ammo. If you are forward of your position, the artillery will always fall short. The important things are always simple. If you are short of everything except enemy, you’re in combat. When you have secured an objective, don’t forget to let the enemy know about it. Incoming fire has right of way. If the enemy is in range - SO ARE YOU. No combat ready unit passed inspection. Beer Math: 2 beers times 37 men = 49 cases. Body Count Math: 2 guerillas + 1 portable (dunny) + 2 pigs = 37 enemy KIA. Things that must be together to work, usually can’t be shipped together. Radios will fail as soon as you need fire support desperately. Anything you do can get you shot, including doing nothing. Tracers work both ways. The only thing more accurate than incoming enemy fire is incoming friendly fire. If you take more than your fair share of objectives, you will have more than your fair share of objectives to take. When both sides are convinced that they are about to loose, they are both right. Professional soldiers are predictable, but the world is full of amateurs. Murphy was a grunt.
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